Moneyball Labs

A field guide · KBO 2026

Strategy by the numbers

Eleven decisions a manager makes, each argued from first principles and then checked against this season's KBO record. When to bunt, when to run, when to walk a man on purpose, who bats second, when to go to the bullpen and which reliever to use — and how an automated strike zone, a pitch clock and an eleven-inning limit change the answers.

Runs per team game

5.07

Chance of a run, per inning

29%

One-run games

23%

168 of 720

Home side wins

51.5%

of decided games

Yardstick

Expected runs

How many runs the rest of the inning is worth. The right yardstick early, when every run counts the same.

Yardstick

The chance of a run

How likely the inning is to produce at least one. The right yardstick when one run is the game.

Yardstick

Win expectancy

The chance of winning from here, built for nine innings with extras to eleven and ties. The final word, late.

Part

The foundation

Part

Making runs

Part

Running a staff

Part

Saving runs

Part

The KBO's own game

On one page

The eleven short versions

  1. 01

    Run expectancy and the 24 base-out states. An out is the scarcest thing an offence owns; a decision is good when the state it leads to is worth more than the state it leaves.

  2. 02

    The sacrifice bunt. Bunt when one run is the whole game and the hitter at the plate is unlikely to do better; otherwise swing.

  3. 03

    Stolen bases and the break-even rate. Run only when your chance of being safe clears the break-even line for that base, those outs and that score.

  4. 04

    Lineup construction. Give the most plate appearances to the best hitters, and bat the very best second, where volume and runners on base meet.

  5. 05

    Platoons and handedness. The platoon edge is real but smaller than the gap between good and bad hitters; use it to break ties, not to bench your best bat.

  6. 06

    The times-through-the-order penalty. Pull the starter when his third-time-through self is worse than the reliever you would bring in, not when he reaches a round number.

  7. 07

    Bullpen leverage and the closer. Use your best reliever in the highest-leverage inning you are likely to face, whatever it is called.

  8. 08

    Counts, leverage and pitch sequencing. Win the pitches that swing the count most, and be unpredictable in exactly the proportions game theory prescribes.

  9. 09

    The intentional walk. A walk is a gift unless the hitter you skip is far better than the one you get, or the extra force play buys you a win.

  10. 10

    Defensive positioning. Play in when the runner on third matters more than the hits you will give up: always late and close, rarely early with nobody out.

  11. 11

    The KBO's own rules. Read the textbook, then adjust it for the league you are in: a tie is a real result here, and the zone does not move.

Method

What the numbers can and cannot say

Every figure in this guide is computed from the KBO's own record for the 2026 season, through Oct 13, 2026, or labelled as a general figure from MLB research. The run and win tables are built by playing 40,000 half-innings from each of the 24 base-out states on this season's league-wide event rates; played from the start of an inning they reproduce the league's real scoring to within about a hundredth of a run.

What the public record does not hold bounds what can be said. There is no play-by-play, so baserunning advancement rates are borrowed from MLB and the tables are models rather than tallies. There are no splits by pitcher hand, no pitch-by-pitch counts, no batted-ball or positioning data, and no record of batting orders. Each chapter says which of those it runs into, in a note at the foot of the page.

Win values count a tie as half a win, which is exact for a .500 club; chapter eleven explains why, under the KBO's winning-percentage rule, a tie is really worth a club's own percentage.

The lab →Glossary →Standings →